Here is my initial conception of how your airship will increase in size and complexity as you progress. You will start out in a lowly one-man junker throwing harpoons by hand, and get as big as 70-foot-high tanker with 12 crewmembers and 4 giant harpoon guns. I need to separate them into different classes because some parts only fit with others of that class. This system of ship classes is a feature of the game universe, BTW... not related to my previous post on programming classes. : )
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